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DITL_128.txt # 8 entries # item 0: BUTTON (0x04) enabled # bounds: x1=250 y1=180 x2=310 y2=200 # text: "Okay" # item 1: BUTTON (0x04) enabled # bounds: x1=180 y1=180 x2=240 y2=200 # text: "Cancel" # item 2: EDIT_TEXT (0x10) enabled # bounds: x1=10 y1=10 x2=110 y2=30 # text: "1000" # item 3: BUTTON (0x04) enabled # bounds: x1=130 y1=10 x2=190 y2=30 # text: "Up" # item 4: BUTTON (0x04) enabled # bounds: x1=130 y1=150 x2=190 y2=170 # text: "Down" # item 5: BUTTON (0x04) enabled # bounds: x1=10 y1=80 x2=70 y2=100 # text: "Left" # item 6: BUTTON (0x04) enabled # bounds: x1=250 y1=80 x2=310 y2=100 # text: "Right" # item 7: BUTTON (0x04) enabled # bounds: x1=10 y1=180 x2=70 y2=200 # text: "Preview" DITL_129.txt # 4 entries # item 0: BUTTON (0x04) enabled # bounds: x1=320 y1=30 x2=378 y2=50 # text: "Okay" # item 1: BUTTON (0x04) enabled # bounds: x1=250 y1=30 x2=308 y2=50 # text: "Cancel" # item 2: TEXT (0x88) disabled # bounds: x1=20 y1=5 x2=200 y2=25 # text: "Enter the item number" # item 3: EDIT_TEXT (0x10) enabled # bounds: x1=20 y1=30 x2=120 y2=50 # text: "0" DITL_130.txt # 22 entries # item 0: BUTTON (0x04) enabled # bounds: x1=340 y1=220 x2=400 y2=240 # text: "Okay" # item 1: BUTTON (0x04) enabled # bounds: x1=260 y1=220 x2=320 y2=240 # text: "Cancel" # item 2: EDIT_TEXT (0x10) enabled # bounds: x1=100 y1=40 x2=175 y2=56 # text: "Top" # item 3: EDIT_TEXT (0x10) enabled # bounds: x1=100 y1=76 x2=175 y2=92 # text: "Bottom" # item 4: EDIT_TEXT (0x10) enabled # bounds: x1=100 y1=112 x2=175 y2=128 # text: "Left" # item 5: EDIT_TEXT (0x10) enabled # bounds: x1=100 y1=148 x2=175 y2=164 # text: "Right" # item 6: EDIT_TEXT (0x10) enabled # bounds: x1=320 y1=40 x2=395 y2=56 # text: "StartH" # item 7: EDIT_TEXT (0x10) enabled # bounds: x1=320 y1=76 x2=395 y2=92 # text: "StartV" # item 8: EDIT_TEXT (0x10) enabled # bounds: x1=320 y1=148 x2=395 y2=164 # text: "SpeedH" # item 9: EDIT_TEXT (0x10) enabled # bounds: x1=320 y1=184 x2=395 y2=200 # text: "SpeedV" # item 10: TEXT (0x88) disabled # bounds: x1=50 y1=10 x2=170 y2=26 # text: "Bounding Rect" # item 11: TEXT (0x88) disabled # bounds: x1=10 y1=40 x2=85 y2=56 # text: "Top" # item 12: TEXT (0x88) disabled # bounds: x1=10 y1=76 x2=85 y2=92 # text: "Bottom" # item 13: TEXT (0x88) disabled # bounds: x1=10 y1=112 x2=85 y2=128 # text: "Left" # item 14: TEXT (0x88) disabled # bounds: x1=10 y1=148 x2=85 y2=164 # text: "Right" # item 15: TEXT (0x88) disabled # bounds: x1=240 y1=10 x2=370 y2=26 # text: "Starting Position" # item 16: TEXT (0x88) disabled # bounds: x1=230 y1=40 x2=305 y2=56 # text: "Horizontal" # item 17: TEXT (0x88) disabled # bounds: x1=230 y1=76 x2=305 y2=92 # text: "Vertical" # item 18: TEXT (0x88) disabled # bounds: x1=260 y1=112 x2=335 y2=128 # text: "Speed" # item 19: TEXT (0x88) disabled # bounds: x1=230 y1=148 x2=305 y2=164 # text: "Horizontal" # item 20: TEXT (0x88) disabled # bounds: x1=230 y1=184 x2=305 y2=200 # text: "Vertical" # item 21: BUTTON (0x04) enabled # bounds: x1=10 y1=220 x2=70 y2=240 # text: "Next" DITL_131.txt # 13 entries # item 0: BUTTON (0x04) enabled # bounds: x1=225 y1=265 x2=285 y2=285 # text: "Okay" # item 1: BUTTON (0x04) enabled # bounds: x1=150 y1=265 x2=210 y2=285 # text: "Cancel" # item 2: RADIO_BUTTON (0x06) enabled # bounds: x1=15 y1=15 x2=145 y2=33 # text: "Increasing Frames" # item 3: RADIO_BUTTON (0x06) enabled # bounds: x1=15 y1=45 x2=145 y2=63 # text: "Cycling frames" # item 4: CHECKBOX (0x05) enabled # bounds: x1=15 y1=75 x2=145 y2=93 # text: "Slow animation" # item 5: CHECKBOX (0x05) enabled # bounds: x1=15 y1=105 x2=145 y2=123 # text: "Two sets horiz." # item 6: CHECKBOX (0x05) enabled # bounds: x1=15 y1=135 x2=145 y2=153 # text: "Two sets vert." # item 7: RADIO_BUTTON (0x06) enabled # bounds: x1=15 y1=165 x2=145 y2=183 # text: "Normal Sprite" # item 8: RADIO_BUTTON (0x06) enabled # bounds: x1=15 y1=195 x2=145 y2=213 # text: "Energy Drainer" # item 9: RADIO_BUTTON (0x06) enabled # bounds: x1=15 y1=225 x2=145 y2=243 # text: "Door" # item 10: BUTTON (0x04) enabled # bounds: x1=160 y1=100 x2=218 y2=120 # text: "prev" # item 11: BUTTON (0x04) enabled # bounds: x1=230 y1=100 x2=288 y2=120 # text: "next" # item 12: BUTTON (0x04) enabled # bounds: x1=15 y1=265 x2=75 y2=285 # text: "Prev" DITL_132.txt # 20 entries # item 0: BUTTON (0x04) enabled # bounds: x1=520 y1=320 x2=580 y2=340 # text: "Okay" # item 1: TEXT (0x88) disabled # bounds: x1=20 y1=20 x2=170 y2=36 # text: "Number of Exit Keys" # item 2: TEXT (0x88) disabled # bounds: x1=20 y1=80 x2=170 y2=96 # text: "Number of Bonus Keys" # item 3: TEXT (0x88) disabled # bounds: x1=20 y1=140 x2=170 y2=156 # text: "Number of Fruit" # item 4: TEXT (0x88) disabled # bounds: x1=20 y1=200 x2=170 y2=216 # text: "Exit Door Level" # item 5: TEXT (0x88) disabled # bounds: x1=20 y1=260 x2=170 y2=276 # text: "Bonus Door Level" # item 6: EDIT_TEXT (0x10) enabled # bounds: x1=20 y1=50 x2=95 y2=66 # text: "" # item 7: EDIT_TEXT (0x10) enabled # bounds: x1=20 y1=110 x2=95 y2=126 # text: "" # item 8: EDIT_TEXT (0x10) enabled # bounds: x1=20 y1=170 x2=95 y2=186 # text: "" # item 9: EDIT_TEXT (0x10) enabled # bounds: x1=20 y1=230 x2=95 y2=246 # text: "" # item 10: EDIT_TEXT (0x10) enabled # bounds: x1=20 y1=290 x2=95 y2=306 # text: "" # item 11: BUTTON (0x04) enabled # bounds: x1=300 y1=20 x2=400 y2=40 # text: "Previous Hazard" # item 12: BUTTON (0x04) enabled # bounds: x1=475 y1=20 x2=575 y2=40 # text: "Next Hazard" # item 13: TEXT (0x88) disabled # bounds: x1=300 y1=80 x2=480 y2=96 # text: "Death Caused by Hazard" # item 14: EDIT_TEXT (0x10) enabled # bounds: x1=300 y1=110 x2=375 y2=126 # text: "" # item 15: CHECKBOX (0x05) enabled # bounds: x1=300 y1=140 x2=480 y2=158 # text: "Hazard Explodes" # item 16: TEXT (0x88) disabled # bounds: x1=300 y1=200 x2=450 y2=216 # text: "Death Sound" # item 17: EDIT_TEXT (0x10) enabled # bounds: x1=300 y1=230 x2=375 y2=246 # text: "" # item 18: TEXT (0x88) disabled # bounds: x1=300 y1=260 x2=450 y2=276 # text: "Explosion Sound" # item 19: EDIT_TEXT (0x10) enabled # bounds: x1=300 y1=290 x2=375 y2=306 # text: "" DITL_133.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=170 y1=170 x2=230 y2=190 # text: "Okay" # item 1: BUTTON (0x04) enabled # bounds: x1=90 y1=170 x2=148 y2=190 # text: "Next" # item 2: BUTTON (0x04) enabled # bounds: x1=10 y1=170 x2=70 y2=190 # text: "Prev" DITL_134.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=140 y1=90 x2=220 y2=110 # text: "Save" # item 1: BUTTON (0x04) enabled # bounds: x1=50 y1=90 x2=130 y2=110 # text: "Discard" # item 2: TEXT (0x88) disabled # bounds: x1=20 y1=20 x2=225 y2=75 # text: "Save current level before closing ?" DITL_135.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=140 y1=90 x2=220 y2=110 # text: "Save" # item 1: BUTTON (0x04) enabled # bounds: x1=50 y1=90 x2=130 y2=110 # text: "Discard" # item 2: TEXT (0x88) disabled # bounds: x1=20 y1=10 x2=225 y2=65 # text: "Object numbering requires the current level to be closed. Save before closing ?" DITL_136.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=140 y1=90 x2=220 y2=110 # text: "Revert" # item 1: BUTTON (0x04) enabled # bounds: x1=50 y1=90 x2=130 y2=110 # text: "Cancel" # item 2: TEXT (0x88) disabled # bounds: x1=20 y1=20 x2=225 y2=75 # text: "Are you sure you want to revert to the previously saved version ?" DITL_137.txt # 3 entries # item 0: BUTTON (0x04) enabled # bounds: x1=170 y1=290 x2=230 y2=310 # text: "Okay" # item 1: TEXT (0x88) disabled # bounds: x1=10 y1=170 x2=230 y2=280 # text: "" # item 2: TEXT (0x88) disabled # bounds: x1=10 y1=10 x2=230 y2=150 # text: "An error has occurred. The Monkey Shines editor will now quit. You will have the option of saving your changes. Please report the error (described below) to Fantasoft so that we can fix the bug."